using UnityEngine;

public class TestCross : MonoBehaviour
{
    public Animator animator;
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
            animator.Play("Move1");

        if (Input.GetKeyDown(KeyCode.W))
            animator.Play("Move2");

        if (Input.GetKeyDown(KeyCode.E))
            animator.CrossFade("Move2", 0.3f);
    }
}